A fixed green-blue-green-red rotation you can learn once, plus the snakelings, the venom clouds and Zulrah's complete drop table.
Zulrah is combat level 725 with 500 hitpoints, and it is the clearest gear-switching fight on the server. It is not a damage race: the snake submerges, resurfaces in a different form, and each form demands a different protection prayer and a different attack style. Learn the rotation before you bring anything you would miss.
Ashmarch runs a fixed rotation rather than a random one, which is the single most important thing to know about the fight — you can learn it once and it will never surprise you. The order is green, blue, green, red, and then it repeats.
| Phase | Attacks with | Pray | Notes |
|---|---|---|---|
| Green | Ranged | Protect from Missiles | The venomous form — this is the one you must pray against |
| Blue | Magic | Protect from Magic | Spawns the most snakelings |
| Green | Ranged | Protect from Missiles | Same as the first green phase |
| Red | Melee | Protect from Melee | Rushes into melee range |
Zulrah spits snakelings — up to two alive at once — that will chip at you while you are dealing with the main body. It also leaves venom clouds on the ground: a cloud lingers for around 25 ticks and burns anyone standing in it for 6 damage every few ticks. Moving out of a cloud costs you a few ticks of damage output and saves you far more than that in food.
Each phase lasts roughly 25 ticks — about four of its attacks — before Zulrah submerges and comes back in the next form. That gap is your switch window; if you are still swapping when it resurfaces you are praying against the wrong style.
Taken straight from Ashmarch's own drop data. Rates are per kill on Regular mode with no drop-rate bonus.
| Item | Quantity | Rarity | Tier |
|---|---|---|---|
| Zulrah's scales | 100–300 | Always | Always |
| Coins | 20,000–60,000 | Always | Always |
| Manta ray | 5–15 | 1/7.5 | Common |
| Death rune | 50–150 | 1/9.4 | Common |
| Blood rune | 50–150 | 1/9.4 | Common |
| Super restore(4) | 4–8 | 1/9.4 | Common |
| Prayer potion(4) | 4–8 | 1/9.4 | Common |
| Chaos rune | 100–300 | 1/11.3 | Common |
| Grimy ranarr weed | 3–8 | 1/11.3 | Common |
| Grimy snapdragon | 3–8 | 1/13.2 | Common |
| Grimy torstol | 3–8 | 1/13.2 | Common |
| Adamantite bar | 8–20 | 1/17 | Common |
| Runite ore | 3–8 | 1/24.5 | Common |
| Dragon 2h sword | 1 | 1/257 | Rare |
| Dragon pickaxe | 1 | 1/257 | Rare |
| Tanzanite fang | 1 | 1/513 | Very rare |
| Magic fang | 1 | 1/513 | Very rare |
| Serpentine visage | 1 | 1/513 | Very rare |
| Uncut onyx | 1 | 1/1025 | Very rare |
| Jar of swamp | 1 | 1/3001 | Very rare |
| Tanzanite mutagen | 1 | 1/13107 | Very rare |
| Magma mutagen | 1 | 1/13107 | Very rare |