ASHMARCH

Drop System

Ashmarch uses independent per-entry drop rolls — every line of a monster's table is rolled on its own, so a single kill can pay multiple drops. Tiers: ALWAYS, COINSRATE at 1/4, COMMON at 1/27, UNCOMMON at 1/75, RARE at 1/300 and VERY RARE at 1/513.

Ashmarch uses an independent per-entry drop roll system. This means every entry in a monster's drop table is rolled individually — you can receive multiple drops from the same table in a single kill. This differs from the "one-or-nothing" slot-based system found in some other servers.

Drop Rate Tiers

TierApproximate RateExample
ALWAYS (100%)Guaranteed every killBones, ashes, noted runes from bosses
COINSRATE (1/4)Very common — ~25% per killCoin drops
COMMON (1/27)CommonBasic resources, low-level loot
UNCOMMON (1/75)UncommonMid-tier items, rune items on strong monsters
RARE (1/300)RareHigh-value items like Rune equipment from mid-tier monsters
VERY RARE (1/513)Very RareExceptional drops: dragon spear, shield left half
Because rolls are independent, a monster with five COMMON entries could theoretically drop all five items in a single kill. This makes high kill-count sessions feel rewarding even when the RARE drop hasn't landed yet.

Notable Monster Drops

MonsterNotable DropTier
Tree Spirit (Woodcutting random)Rune axeRARE (1/300)
Tree SpiritDragon spearVERY RARE (1/513)
Tree SpiritShield left halfVERY RARE (1/513)
Rock Golem (Mining random)Rune pickaxeVERY RARE (1/513)
CockatriceRune med helmVERY RARE
CockatriceRune chainbodyVERY RARE
Monks of ZamorakZamorak monk robes (top/bottom)RARE
TzHaar-KetObsidian maul / capeRARE
Lesser DemonRune med helmRARE
Greater DemonRune full helmRARE
AnkousDeath runesCOMMON
Blue DragonsDragon bones, blue d'hideALWAYS

Clue Scroll Drop Rate

Clue scrolls drop from most NPCs at a rate of approximately 1 in 200. The difficulty of the clue scroll you receive depends on the combat level of the monster you killed:

Clue TierMonster Combat Level
EasyCB 1–39
MediumCB 40–69
HardCB 70+