ASHMARCH

Combat Skills

Combat follows the classic 2006 triangle. Attack and Strength drive melee accuracy and max hit, Ranged covers distance attacks, Magic covers spellcasting, Defence reduces damage across all three, and Hitpoints grows as you deal damage. Combat level is calculated from all of them together.

Combat in Ashmarch follows the classic triangle: Attack and Strength for melee, Ranged for distance attacks, and Magic for spellcasting. Defence reduces damage taken across all styles. Hitpoints grows as you deal damage. Your Combat Level is calculated from all combat stats combined.

Attack & Strength

Attack determines which weapons you can wield and increases your accuracy. Strength increases your maximum hit. Train them together on controlled mode or focus one at a time on the relevant XP mode.

WeaponAttack ReqNotes
Iron Scimitar1Best early weapon for training
Steel Scimitar5Upgrade from iron
Mithril Scimitar20Solid mid-game
Adamant Scimitar30Pre-rune staple
Rune Scimitar40Excellent mid-game training weapon
Dragon Scimitar60High-tier training weapon with a strong anti-prayer special attack
Abyssal Whip70Best-in-slot training weapon, has special attack
Dragon Dagger (p++)60Popular special attack weapon

Ranged

Ranged is excellent for safe-spotting monsters behind obstacles. Arrows or bolts are consumed each shot. Higher ranged levels unlock better bows and crossbows.

WeaponRanged ReqNotes
Shortbow1Fastest attack speed
Longbow1Slower but slightly more accurate
Oak / Willow / Maple / Yew / Magic Bow5/20/30/40/50Progressive upgrades
Magic Shortbow50Has special attack: rapid fire
Magic Longbow50Special: eagle eye accuracy boost
Rune Crossbow61Requires bolts, very accurate

Defence

Defence unlocks better armour tiers. Unlike Attack/Strength, it's often trained on defensive mode rather than as a primary focus — unless you're an iron man trying to wear rune quickly.

Armour SetDefence Req
Bronze / Iron / Steel1
Black / White10 / 10
Mithril20
Adamant30
Rune40
Dragon60
Barrows armour (Guthan/Torag/Dharok/etc.)70

Warrior Guild — Defenders

Located in Burthorpe, the Warrior Guild requires 130 combined Attack + Strength to enter (or level 99 in either skill). Inside, Cyclopes on the top floor drop defenders sequentially:

Each tier drops at 1/9 chance per kill. You must hold the current tier in your inventory to receive the next one. Order: Bronze → Iron → Steel → Black → Mithril → Adamant → Rune.

Earn Warrior Guild tokens by performing the Cyclops dummy attack animation or by killing animated armour on the ground floor. Tokens deplete over time while you're in the Cyclopes room.