ASHMARCH

Alchemical Hydra

A 95 Slayer boss in the Karuulm Slayer Dungeon. Four colour phases, each weakened only by the right chemical vent, and drops that make the Brimstone ring, Dragon hunter lance and Ferocious gloves.

A Slayer boss: combat 426 with 1,100 hitpoints, at the end of the Karuulm Slayer Dungeon. It loses a head every quarter of its health and changes its attacks each time. A kill pays 1,320 Slayer XP.

Getting there

DetailValue
Requirements95 Slayer and a hydra task from Duradel. Every monster in the dungeon, and the boss teleport, checks the task
TeleportTraining > Karuulm Dungeon (10,000 coins) or Bosses > Alchemical Hydra (35,000)
ShortcutA pipe shortcut needs 88 Agility. The dungeon's exit comes out at Shilo Village
LairOne player at a time. The doors jam while the Hydra lives, so leave mid-fight by teleport

Mechanics

The phases go green, blue, red, then an enraged grey. It attacks with ranged and magic, switching every three attacks (every attack once enraged), and speeds up from every 6 ticks to every 4 in the last phase. After the first three attacks of a phase, and then every nine, it uses a special: poison pools (green and grey), converging lightning (blue), or a stun, two walls of fire and a following flame (red).

PhaseLure it onto
Greenthe red vent (south-east)
Bluethe green vent (north-east)
Redthe blue vent (north-west)
Grey (enraged)Keeps whatever state the red phase left it in
The Hydra takes 75% less damage until the right vent sprays it. The wrong vent makes it stronger. Lead it onto the correct vent and keep it there.

Rewards

Every kill drops 2 Hydra bones and two table rolls; the first can be a unique.

UniqueChance
Hydra's eye, fang or heart1/180 each, always in that order
Hydra tail1/512
Hydra leather1/512
Hydra's claw1/1,000
Dragon thrownaxe or Dragon knife (500 to 999)1/2,000 each
Alchemical hydra heads (separate roll)1/256
Jar of chemicals (separate roll)1/2,000
Ikkle Hydra (pet)1/3,000
MakeFrom
Brimstone ringHydra's eye + fang + heart
Dragon hunter lanceHydra's claw on a Zamorakian hasta
Bonecrusher necklaceBonecrusher + Dragonbone necklace + Hydra tail
Ferocious glovesHydra leather on the Broken machinery in the Karuulm dungeon, with a hammer

The ordinary Hydras (combat 194) in the same dungeon can drop the ring pieces (about 1/361 each), the Hydra tail and the dragon knives and thrownaxes too.

Drop table

Taken straight from Ashmarch's own drop data. Rates are per kill on Regular mode with no drop-rate bonus.

Alchemical Hydra — combat 426, 1,100 hitpoints

ItemQuantityRarityTier
Coins40,000–60,0001/11Common
Mystic fire staff11/13Common
Shark2–41/14Common
Ranging potion(3)11/14Common
Chaos rune150–3001/17Common
Death rune150–3001/17Common
Blood rune150–3001/17Common
Astral rune150–3001/17Common
Dragon bones301/17Common
Battlestaff8–121/20Common
Black d'hide body11/20Common
Dragon longsword11/34Common
Dragon med helm11/34Common
Rune platebody11/34Common
Dragon battleaxe11/50Uncommon
Dragon bolts (e)100–1201/50Uncommon
Grimy avantoe10–151/65Uncommon
Grimy kwuarm25–301/65Uncommon
Grimy ranarr weed10–151/81Uncommon
Grimy snapdragon10–151/81Uncommon
Grimy cadantine25–301/81Uncommon
Grimy dwarf weed25–301/81Uncommon
Mystic robe top11/101Rare
Onyx bolts (e)35–501/101Rare
Crystal key11/101Rare
Grimy lantadyme25–301/108Rare
Grimy torstol10–151/108Rare
Coins5,550–25,5501/202Rare

Hydra — combat 194, 300 hitpoints

ItemQuantityRarityTier
Coins500–3,5001/8Common
Monkfish11/12Common
Blood rune15–451/14Common
Chaos rune20–501/14Common
Death rune30–601/14Common
Fire rune70–901/14Common
Law rune30–601/14Common
Water rune70–901/14Common
Super restore(1)1–21/21Common
Fire battlestaff11/26Common
Water battlestaff11/26Common
Super combat potion(1)11/32Common
Black d'hide chaps11/43Uncommon
Rune kiteshield11/43Uncommon
Dragon bones3–51/43Uncommon
Battlestaff2–31/64Uncommon
Rune platebody11/128Rare
Mystic robe bottom11/128Rare
Dragon longsword11/128Rare