Guides for every part of Ashmarch — getting started, game modes, combat, gathering and artisan skills, Prayer, Magic, Slayer, raids, bosses, the Task System, minigames, drop rates, transport, random events, clue scrolls and the Trading Post.
Start Here
Getting Started — New to Ashmarch? Claim starter gear, use a friend's referral code for a free starter pack and daily rewards, open the Task interface, and learn the economy.
Game Modes — All seven Ashmarch game modes compared — Main, Ironman, Hardcore, Ultimate, Ultra, Lucky and Unreal — with XP rates from 1x to 5x and each mode's drop-rate boost.
Group Ironman — Group Ironman on Ashmarch: groups of up to 6, the ::group commands, trading and looting within the group, 80-slot group storage and Hardcore shared lives.
Commands — Every command a normal Ashmarch player can use: ::home, ::stuck, Trading Post, voting, donator presets and yell, loot keys, revenant ether and more.
Task System — Ashmarch replaces quest progression with a Task System. What tasks replace, the task categories, how task points work, and what the Task Shop sells.
Companions — Every Ashmarch companion: twelve followers that fight beside you, the task that unlocks each one, and their perks at levels 1, 5 and 10.
Skills
Combat Skills — How combat works on Ashmarch: the classic pre-EoC triangle, Attack and Strength for melee, Ranged, Magic, how Defence and Hitpoints scale, and combat level maths.
Gathering Skills — Ore levels and respawn rates, fishing spots and tools, tree tiers, and the Farming patch cycle on Ashmarch — plus power-mining and power-chopping XP routes.
Artisan Skills — Bar smelting requirements and coal ratios, crafting leather and gems, cooking levels and burn rates, fletching bows, Herblore potions and Runecrafting altars.
Cooking — Every Ashmarch food with its Cooking level, XP and the level it stops burning on a fire, a range or with gauntlets, plus wine, dairy and a 1-99 route.
Crafting — Ashmarch Crafting from 1 to 99: tanning, leather and dragonhide armour, gem cutting, jewellery up to zenyte, battlestaves, pottery and a training route.
Fletching — Every Ashmarch Fletching recipe with its level and XP: bows from logs, stringing, arrows, darts, bolts, ballistae and the blowpipe, plus a 1-99 route.
Prayer — The full Ashmarch prayer list from Thick Skin at 1 to Piety at 70, with the exact bonus and drain rate of each, plus the fastest bones for Prayer XP.
Magic & Spells — Ashmarch's spellbook in full: strike, bolt, blast and wave spells with their rune costs, plus teleports, alchemy, enchantment and the best magic training routes.
Runecrafting — Every Ashmarch Runecrafting altar with its level and XP per essence, multiple-rune levels, pouches, the Abyss from level 35 and the fastest route to 99.
Agility — Ashmarch Agility from 1 to 99: every course with its level and XP per lap, slip chances, shortcuts and unlocks, the Graceful outfit, and the fastest route.
Thieving — Every Ashmarch Thieving target with its level, XP, loot and location: pickpocketing, market stalls, chests, the Rogue outfit's double loot and the Rogue Chest.
Farming — Ashmarch Farming: every patch, seed, tree and fruit tree with its level, XP and growth time. Crops never get diseased here, and they grow while you're offline.
Slayer — All five Ashmarch Slayer masters with combat requirements and locations — Turael, Mazchna, Vannaka, Chaeldar and Duradel — plus the recommended progression route.
Bosses
All bosses — Every Ashmarch boss and how to fight it: God Wars, Zulrah, Vorkath, Cerberus, Corp, the Hydra, the Kraken, the Gauntlet, the Inferno and the Wilderness bosses.
God Wars Dungeon — Full God Wars guide for Ashmarch: the 40-kill killcount gate, all four generals with stats and styles, minions, area attacks and the complete drop tables.
Zulrah — Zulrah on Ashmarch: the four OSRS rotations, every form's prayer, the tail whip, snakelings and venom clouds, and the full drop table with real rates.
Cerberus — Cerberus needs 91 Slayer on Ashmarch and pays 690 Slayer XP. The three souls below 400 health, the lava pools below 200, max hit, and the complete drop table.
Corporeal Beast — The Corporeal Beast has 2,000 hitpoints, a 5x5 stomp for 30-51 and dark energy cores. Full mechanics and the drop table carrying all three spirit shield sigils.
Demonic Gorillas — Demonic gorillas switch style after three misses and switch prayer after four damage instances totalling 70. Max hit 31 in every style, plus the drop table.
King Black Dragon — The KBD picks four dragonfire breaths and one melee swing at random, so four attacks in five are breath. Combat 276, 240 hitpoints, and the complete drop table.
Kalphite Queen — The Kalphite Queen is two fights: the first form magic attack and the second ranged attack each hit everyone in the lair. Combat 333, plus the full drop table.
Dagannoth Kings — Supreme, Prime and Rex share one room and each is weak to a different style. Which king drops which ring, all at 1/257, plus complete tables for all three.
Barrows — Every Barrows brother on Ashmarch with combat level, style and special effect, the exact chest reward chance by kill count, and the full drop table for all six.
Fight Caves & Jad — Beat 63 waves and TzTok-Jad for the Fire Cape. Both modes compared: 4 healers on the authentic run, 9 healers and 30% faster attacks on the wave-50 shortcut.
The Inferno — How the Inferno works on Ashmarch: sacrifice three fire capes once, then fight TzKal-Zuk's wave behind the Ancestral Glyph for the Infernal cape and a 1 in 100 pet.
The Gauntlet — The Gauntlet and Corrupted Gauntlet on Ashmarch: straight to the Hunllef, Gauntlet points that upgrade your crystal kit for good, the Reward Chest and the Singing bowl.
Giant Mole — The Giant Mole is combat 230 with 200 hitpoints under Falador Park — no Wilderness, no prayer switching, no special attacks. The best first boss on Ashmarch.
Chaos Elemental — The Chaos Elemental disarms your equipment and teleports you mid-fight, in the deep Wilderness. Combat 305, 250 hitpoints, and the complete drop table.
Wilderness Bosses — Every Ashmarch Wilderness boss with combat level, hitpoints and location, from Callisto, Venenatis and Vet'ion to Artio, Calvar'ion and Spindel.
Revenants — Revenants skull you and heal off your damage. The full ladder from imp to ork with combat levels, plus the table behind Craw's bow and the Amulet of avarice.
Vorkath — How Vorkath works on Ashmarch: the free boat from Rellekka, its five-attacks-then-special cycle, the freeze and Zombified Spawn, the acid phase and its drops.
Alchemical Hydra — The Alchemical Hydra on Ashmarch: 95 Slayer on a hydra task, four phases, the chemical vents that weaken it, the Brimstone ring pieces, the claw and its full drop table.
Kraken — The Kraken on Ashmarch: 87 Slayer on a cave kraken task, waking the four tentacles first, why only magic works, and the Kraken tentacle and Trident of the seas.
Queen White Dragon — Ashmarch's Queen White Dragon: a shared boss that grows with the crowd and drops the upgrade kits for the white whip, staff, crystal bow, scythe, twisted bow and shadow.
Zalcano — Zalcano on Ashmarch: mine, refine and imbue tephra, break her armour, mine her while she is down, dodge her attacks, MVP rules, uniques and Smolcano.
Abyssal Sire — The Abyssal Sire on Ashmarch: 85 Slayer, disorienting it, the respiratory systems, three phases, the explosion, the Unsired and the Font of Consumption.
Araxxor — Araxxor on Ashmarch: 92 Slayer on an araxyte task, the nine eggs, acid specials, the enrage, Harvest or Destroy, the Noxious halberd and Nid.
Yama — Yama on Ashmarch: solo or duo, prayer at the snap, glyphs, void flares, the Judge of Yama, phase 3 Shadow Crash, oathplate, the Soulflame horn and Yami.
Skotizo — Skotizo is Ashmarch's Vote Boss, summoned by every 30 votes. Join with ::vb, hurt it with magic only, die safely, and deal 1% to roll the table.
Revenant Maledictus — How the Revenant maledictus rises from revenant kills on Ashmarch, its ice, blood and air surge specials, and its drops, with an artefact for the top damager.
Brutus — Brutus is the bull boss of Ashmarch's Lumbridge cow field: combat 30, a stomp you dodge with one step, and the Mooleta, milk bucket and Cow slippers to collect.
Troll King — The Troll King is combat 222 with 280 hitpoints north of Burthorpe: a melee boss that drops the granite set, granite maul and rune full helm, with its own collection log.
Hespori — Hespori on Ashmarch: plant a Hespori seed at 65 Farming in the Farming Guild, kill the four flower buds, pray against magic and ranged, and see the rewards.
Raids
Raids Overview — Ashmarch's three raids, one boss each: the Great Olm, Verzik Vitur and the Wardens. 100 combat, safe deaths, and one team unique weighted by damage.
Chambers of Xeric — How to beat the Great Olm on Ashmarch: which style damages the head and each claw, Olm's specials, and every Chambers of Xeric unique with its chance per chest.
Theatre of Blood — Verzik Vitur on Ashmarch: her three forms, the pillars, crabs and green ball, and every Theatre of Blood unique with its chance per chest, up to the Scythe.
Tombs of Amascut — Beat the Wardens on Ashmarch: break the obelisk, switch prayers on every beam, dodge the lightning, and every Tombs of Amascut unique up to Tumeken's shadow.
Minigames & Activities
Minigames — Every Ashmarch minigame in one place: Pest Control, Wintertodt, Tempoross, GOTR, Motherlode, Blast Furnace, Barrows, Fight Caves, Castle Wars and more.
Tempoross — Tempoross on Ashmarch: 35 Fishing, the energy and essence phases, waves, fires and torrents, points and permits, and every reward pool find with its chance.
Guardians of the Rift — Guardians of the Rift on Ashmarch: 27 Runecraft, mining fragments, portal guardians, cells and barriers, points, every Rewards Guardian find and Felix's pearl shop.
Wintertodt — Wintertodt on Ashmarch: 50 Firemaking, reached from Port Sarim. Points per action, the cold, warm clothing, Firemaking XP and every supply crate unique.
Motherlode Mine — Motherlode Mine on Ashmarch: 30 Mining, pay-dirt, the hopper and sack, struts, ore levels, golden nuggets and Prospector Percy's shop prices.
Tithe Farm — The Tithe Farm on Ashmarch: 34 Farming, Golovanova, Bologano and Logavano seeds, watering, blight, deposit XP, points and Farmer Gricoller's rewards.
Gemstone Crab — The Gemstone Crab on Ashmarch: AFK combat training that never dies, a 10-minute timer, the top 16 mining its shell for uncut gems and the gem odds.
Blast Furnace — The Blast Furnace on Ashmarch: free at 60 Smithing, half the coal per bar, keeping the furnace hot or paying the coffer, and collecting bars with ice gloves.
Shooting Stars — Shooting Stars on Ashmarch: a star every 90 minutes at one of 26 sites, sizes and Mining levels, stardust XP, the discovery bonus and Star Shop prices.
Pest Control — Pest Control on Ashmarch: 40 combat, one lander, 4 points a win with no cap, 2x events, every Void and Elite Void price, set effects and the XP exchange.
Clue Scrolls — How clue scrolls work on Ashmarch: the 1/200 drop rate, how monster combat level sets the tier, every clue type, and what the reward caskets pay out.
Random Events — Ashmarch random events, what triggers each one and what it drops — including the Rock Golem's rune pickaxe and the Tree Spirit's rune axe and dragon spear.
World Events — Ashmarch's world events: the Vote Boss every 30 votes, the teleport pot's hour of double XP, the bonus XP skill, shooting stars, the Halloween event and staff events.
Items & Economy
Drop System — How drops work on Ashmarch: guaranteed items plus one roll of the table per kill, the rate behind each tier, drop-rate boosts, and every boss pet rate.
Trading Post — The Ashmarch Trading Post is a Grand Exchange-style player marketplace. How to list items, buy instantly, cancel listings, and how the seller's sale tax works.
Shops — Every Ashmarch point shop with full prices: PK, Vote, Donor, Slayer, Task and Skilling shops, skillcapes, Void, Castle Wars, stardust, nuggets and pearls.
Money Making — Ways to make money on Ashmarch at every level: free starting coins, which shop pays most for each item, rune armour to Scavvo, revenants, bosses and skilling.
Mystery Boxes — What is in every Ashmarch mystery box and casket, the odds of a rare, the Slayer supply crate, and the rewards for completing collection log pages.
Donator Ranks — Ashmarch donator ranks from Sapphire ($25) to Zenyte ($500): noted drops, bank slots, presets, yell, God Wars kill count, cannonballs and donor bonds.
Travel & Wilderness
Teleports & Rings — The full Ashmarch teleport menu: training, cities, skilling, bosses and minigames with costs and requirements, boss teleport tokens and the teleport rings.
Transportation — Every way to move around Gielinor on Ashmarch: charter ship routes and fares, gnome gliders, canoes, spirit trees, fairy rings and the full teleport list.
Wilderness & PvP — How the Wilderness works on Ashmarch: levels and combat range, skulls, what you keep when you die, teleport limits, teleblock, PK points and the PK shop.