A solo fight against the Crystalline Hunllef, and the Corrupted Hunllef after five kills. No maze: points from each fight buy permanent crystal kit upgrades, and seeds from the chest are sung into crystal equipment.
The Gauntlet is a solo boss fight against the Crystalline Hunllef (combat 674, 600 hitpoints), with a harder Corrupted Hunllef (combat 894, 1,000 hitpoints) behind it. There is no maze or gathering phase: you go straight to the Hunllef, and the crystal gear is bought permanently with Gauntlet points.
| Detail | Value |
|---|---|
| Teleport | Teleport menu > Bosses > The Gauntlet (7,500 coins), to the lobby |
| What you bring | Nothing. Inventory and equipment must be empty. The lobby has a deposit box |
| Corrupted Gauntlet | Opens after 5 Crystalline Hunllef kills (Enter-corrupted on the entrance) |
| Rule | Detail |
|---|---|
| Your stats | Set back to base on entry, with full Hitpoints and Prayer |
| Supplies | 4 Egniol potions (4) in the Crystalline Gauntlet (3 in the Corrupted) and a pack of paddlefish |
| Dying | Safe. You wake up in the lobby |
| Leaving mid-fight | Teleports don't work. Use Escape on a barrier |
The Hunllef starts with ranged and switches between ranged and magic every four attacks, with an animation before the switch. It also uses a protection prayer, starting on melee. After six of your attacks in a style it is not protecting against (misses count), it switches its prayer to that style. Bring all three weapons and rotate.
Standing under it gets you stomped for up to 68. It summons tornadoes that chase you for 20 ticks, and some magic attacks are an orb that turns your prayers off. Parts of the floor light up orange and burn for 10 to 20 a tick, more of the floor as it loses health. The Crystalline Hunllef uses all of these less often.
| Armour tier | Crystalline max hit (prayed / unprayed) | Corrupted max hit (prayed / unprayed) |
|---|---|---|
| No full set | 12 / 51 | 16 / 68 |
| Basic | 10 / 42 | 13 / 55 |
| Attuned | 8 / 34 | 10 / 45 |
| Perfected | 6 / 25 | 8 / 35 |
A Crystalline kill pays 100 points and a Corrupted kill 200. A failed run pays 1 point for every 6 damage dealt. Spend points at the lobby's recipe table (or ask Bryn). Upgrades are permanent and apply in both Gauntlets.
| Upgrade | Weapons (each) | Helm, body, legs (each) |
|---|---|---|
| Basic | Free | 500 points |
| Attuned | 750 points | 1,000 points |
| Perfected | 1,500 points | 1,500 points |
A full perfected set costs 15,750 points, about 160 Crystalline kills (or 80 Corrupted).
Loot goes to the lobby's Reward Chest. Each kill adds crystal shards (5 to 9, or 7 to 12 Corrupted) and two rolls (three Corrupted) on a table of rune armour, runes, arrows, gems and coins.
| Item | Crystalline | Corrupted |
|---|---|---|
| Crystal weapon seed | 1/120 | 1/50 |
| Crystal armour seed | 1/120 | 1/50 |
| Enhanced crystal weapon seed | 1/2,000 | 1/400 |
| Clue scroll (elite) | 1/25 | 1/20 |
| Youngllef (pet) | 1/2,000 | 1/800 |
| Gauntlet cape | - | Your first Corrupted kill |
Seeds are sung into gear at the Singing bowl beside the chest, which needs the level in both Smithing and Crafting.
| Item | Needs | Level |
|---|---|---|
| Crystal bow, halberd or shield | 1 weapon seed + 40 shards | 78 |
| Crystal helm | 1 armour seed + 50 shards | 70 |
| Crystal legs | 2 armour seeds + 100 shards | 72 |
| Crystal body | 3 armour seeds + 150 shards | 74 |
| Blade of saeldor or Bow of faerdhinen | 1 enhanced seed + 100 shards | 82 |
| Blade of saeldor (c) | Your blade + 1,000 shards | 82 |
| Bow of faerdhinen (c) | Your bow + 2,000 shards | 82 |
Crystal gear runs on charges: a new piece has 2,500 (10,000 for the blade and the bow of faerdhinen), and each shard adds 100, up to 20,000. Crystal bows need no arrows.