The four OSRS rotations at Zulrah's own shrine, the forms and their prayers, the tail whip, snakelings and venom clouds, plus Zulrah's complete drop table.
Zulrah is combat 725 with 500 hitpoints, and it is the clearest gear-switching fight on the server. The snake dives and resurfaces in different forms, each needing a different prayer and attack style. Learn the rotations before you bring anything you would miss.
| Detail | Value |
|---|---|
| Location | Zulrah's shrine, through a portal at 2605, 3060, south-east of Yanille |
| Teleport | Teleport menu > Bosses > Zulrah (35,000 coins) |
| Requirements | None, but the shrine takes one player at a time |
| Bring | Ranged and magic gear, anti-venom, food |
| Other routes | Boss teleport token, Master donator ring |
Zulrah waits, surfaced and still, until someone attacks it. Any single hit on it is capped at 50. It surfaces at one of four spots around the platform (north, south, east or west), each a short stretch of water away, so this is a ranged and magic fight.
It runs the four OSRS rotations. Every fight opens the same way (green, at the north spot), so you only learn which rotation you are in when that first phase ends. Each rotation's last phase is also the first phase of the next.
| Form | Attacks with | Pray | Notes |
|---|---|---|---|
| Green | Ranged | Protect from Missiles | Spits venom clouds |
| Blue | Magic, with the odd ranged attack | Protect from Magic | Often mixes in snakelings and clouds |
| Red | Tail whip | Move | Stares at a tile, then strikes it for up to 41 and stuns you. Step off the tile |
| Green (late in a rotation) | Alternates ranged and magic | Switch every attack | Which style it starts with depends on the rotation |
Zulrah spawns snakelings (up to four at once) and venom clouds (up to six). A cloud lasts 25 ticks, burns anyone in it for 6 damage every 3 ticks and envenoms you. Each phase is a fixed script; then Zulrah dives for a few ticks, which is your window to switch gear.
Zulrah's table includes the serpentine visage, magic fang and tanzanite fang, plus Zulrah's scales. The full table is below.
Taken straight from Ashmarch's own drop data. Rates are per kill on Regular mode with no drop-rate bonus.
| Item | Quantity | Rarity | Tier |
|---|---|---|---|
| Zulrah's scales | 100–300 | Always | Always |
| Coins | 20,000–60,000 | Always | Always |
| Manta ray | 5–15 | 1/7.5 | Common |
| Death rune | 50–150 | 1/9.4 | Common |
| Blood rune | 50–150 | 1/9.4 | Common |
| Super restore(4) | 4–8 | 1/9.4 | Common |
| Prayer potion(4) | 4–8 | 1/9.4 | Common |
| Chaos rune | 100–300 | 1/11.3 | Common |
| Grimy ranarr weed | 3–8 | 1/11.3 | Common |
| Grimy snapdragon | 3–8 | 1/13.2 | Common |
| Grimy torstol | 3–8 | 1/13.2 | Common |
| Adamantite bar | 8–20 | 1/17 | Common |
| Runite ore | 3–8 | 1/24.5 | Common |
| Dragon 2h sword | 1 | 1/257 | Rare |
| Dragon pickaxe | 1 | 1/257 | Rare |
| Tanzanite fang | 1 | 1/513 | Very rare |
| Magic fang | 1 | 1/513 | Very rare |
| Serpentine visage | 1 | 1/513 | Very rare |
| Uncut onyx | 1 | 1/1025 | Very rare |
| Jar of swamp | 1 | 1/3001 | Very rare |
| Tanzanite mutagen | 1 | 1/13107 | Very rare |
| Magma mutagen | 1 | 1/13107 | Very rare |