ASHMARCH

Clue Scrolls

Clue scrolls drop from most monsters at roughly 1 in 200, and the dropping monster's combat level sets the tier — Easy at 1 to 39, Medium at 40 to 69, Hard at 70 and above. Solve maps, anagrams, riddles, coordinates and emote clues to earn a Reward Casket.

Clue scrolls on Ashmarch are instant rewards, not treasure trails. There are no clue steps to follow (no maps, coordinates, riddles, anagrams, puzzle boxes or emotes) and no reward casket. You click the scroll and the loot goes straight into your inventory.

Clue scrolls drop from any monster that has a combat level, at 1 in 199 per kill. The tier is set by that monster's combat level: Easy (combat 1 to 39), Medium (40 to 69), Hard (70+). The scroll lands under you and a chat message names the tier. Elite scrolls do not drop from ordinary monsters: they come from the Gauntlet reward chest (1 in 25, 1 in 20 in the Corrupted Gauntlet) and from Yama (1 in 30).

How to redeem

Click the scroll in your inventory. It is used up on the spot and the reward appears at once. You can carry as many scrolls as you like, of any tier, and redeem them whenever you want.

What a clue gives

Every clue rolls one of three reward shapes, each equally likely:

ChanceReward
1 in 3Two unique items and one stackable reward
1 in 3One unique item and one stackable reward
1 in 3One unique item on its own

The stackable reward is coins, food, runes or arrows, and the amount scales with the tier: 1 to 151 on Easy, 1 to 201 on Medium, 1 to 351 on Hard.

TierStackable rewards
EasyCoins, Lobster, Nature rune, Steel arrow
MediumCoins, Swordfish, Nature rune, Law rune, Adamant arrow
HardCoins, Shark, Nature rune, Law rune, Death rune, Rune arrow
EliteTwo stacks: 20,000-75,000 coins; 10-40 noted dragon bones; 5-15 noted runite bars; 50-150 noted magic logs; 50-200 dragon arrows; 10-40 onyx bolts (e)

Unique rewards by tier

Each tier draws its unique from its own pool. Every item in a pool is equally likely.

TierPoolUnique rewards
Easy51 itemsBlack armour and weapons, including trimmed, gold-trimmed and heraldic kiteshields; Wizard robes (g/t); Blue skirt (g/t); Studded body and chaps (g/t); Green d'hide; Leather and hardleather; Maple shortbow and longbow; Highwayman mask; berets in blue, black and white
Medium52 itemsAdamant armour and weapons, including trimmed, gold-trimmed and heraldic kiteshields; Ranger boots; Wizard boots; Blue d'hide; D'hide body and chaps (g/t); Coif; boaters in five colours; headbands in three; Yew shortbow and longbow; Highwayman mask
Hard63 itemsRune armour and weapons, including trimmed, gold-trimmed and heraldic kiteshields; Zamorak, Saradomin and Guthix god armour; the Gilded set; Robin hood hat; Enchanted robes; Black d'hide; D'hide body and chaps (g/t); Magic shortbow and longbow; Pirate's hat; cavaliers in tan, dark and black
Elite21 itemsTwo rolls every time: Dragon platebody, chainbody, platelegs, plateskirt, boots, med helm, sq shield, 2h sword, spear, longsword, scimitar, dagger, mace and battleaxe; Robin hood hat; Ranger boots; the Gilded set
The Infinity set, Mage's book and Master wand are no longer clue rewards.
Third age is the rarest reward in the game. A Hard clue has a 1 in 500 chance and an Elite clue a 1 in 250 chance of giving a Third age piece instead of its normal reward; a second roll picks which of the twelve pieces it is, so any one named piece is 1 in 6,000 from a Hard clue and 1 in 3,000 from an Elite.

Each tier has its own collection log section (Easy, Medium, Hard and Elite); completing one pays 4 Mystery boxes and 2 Sapphire bonds. Clue rewards worth 100,000 coins or more are announced to the world.