63 waves, Jad's prayer-switching animation tells, and why the wave-50 shortcut is harder than it looks.
The Fight Caves are a solo wave minigame beneath TzHaar City. The last wave is TzTok-Jad, combat 702 with 250 hitpoints. Clear all 63 waves for the Fire cape.
| Detail | Value |
|---|---|
| Location | The Fight Caves entrance in TzHaar City |
| Teleport | Teleport menu > Minigames > Fight Caves (7,500 coins) |
| Requirements | None |
| Bring | Ranged gear, Prayer potions, food |
| Mode | Starts at | Jad's healers | Notes |
|---|---|---|---|
| Authentic | Wave 1 | 4 | The full run. Can award the Jad pet |
| Wave 50 | Wave 50 | 9 | Jad attacks faster. No pet |
| Monster | From wave | HP / max hit | Notes |
|---|---|---|---|
| Tz-Kih | 1 | 10 / 4 | Drains Prayer |
| Tz-Kek | 3 | 20 / 7 | |
| Tok-Xil | 7 | 40 / 13 | Ranged |
| Yt-MejKot | 15 | 80 / 28 | Melee; heals other monsters |
| Ket-Zek | 31 | 150 / 54 | Magic. The most dangerous wave monster |
| TzTok-Jad | 63 | 250 / 97 | Magic and ranged |
| Yt-HurKot (healers) | With Jad | 80 / 16 | Heal Jad |
Jad calls his healers when he drops to half health or lower. Pull them off him and kill them while you keep switching prayers.
| Reward | Detail |
|---|---|
| Fire cape | For beating Jad |
| Tokkul | 8,032 for a full clear. Dying or leaving early still pays some Tokkul, more the further you got |
| Jad pet | 1 in 1,800 per kill, Authentic mode only |
Three fire capes unlock the Inferno.
Taken straight from Ashmarch's own drop data. Rates are per kill on Regular mode with no drop-rate bonus.
| Item | Quantity | Rarity | Tier |
|---|---|---|---|
| Bones | 1 | Always | Always |
| Coins | 1–10 | 1/4 | Common |
| Clue scroll | 1 | 1/513 | Very rare |