ASHMARCH

Fight Caves & TzTok-Jad

63 waves, Jad's prayer-switching animation tells, and why the wave-50 shortcut is harder than it looks.

The Fight Caves are a solo wave minigame beneath TzHaar City. The last wave is TzTok-Jad, combat 702 with 250 hitpoints. Clear all 63 waves for the Fire cape.

Getting there

DetailValue
LocationThe Fight Caves entrance in TzHaar City
TeleportTeleport menu > Minigames > Fight Caves (7,500 coins)
RequirementsNone
BringRanged gear, Prayer potions, food

Two modes

ModeStarts atJad's healersNotes
AuthenticWave 14The full run. Can award the Jad pet
Wave 50Wave 509Jad attacks faster. No pet

Mechanics

MonsterFrom waveHP / max hitNotes
Tz-Kih110 / 4Drains Prayer
Tz-Kek320 / 7
Tok-Xil740 / 13Ranged
Yt-MejKot1580 / 28Melee; heals other monsters
Ket-Zek31150 / 54Magic. The most dangerous wave monster
TzTok-Jad63250 / 97Magic and ranged
Yt-HurKot (healers)With Jad80 / 16Heal Jad
Watch Jad's animation, not the projectile. If he rears up, pray Protect from Magic. If he slams a front foot down, pray Protect from Missiles. A missed switch can take most of your health.

Jad calls his healers when he drops to half health or lower. Pull them off him and kill them while you keep switching prayers.

Rewards

RewardDetail
Fire capeFor beating Jad
Tokkul8,032 for a full clear. Dying or leaving early still pays some Tokkul, more the further you got
Jad pet1 in 1,800 per kill, Authentic mode only

Three fire capes unlock the Inferno.

Drop table

Taken straight from Ashmarch's own drop data. Rates are per kill on Regular mode with no drop-rate bonus.

ItemQuantityRarityTier
Bones1AlwaysAlways
Coins1–101/4Common
Clue scroll11/513Very rare