TzKal-Zuk's wave only, through the Fight Caves entrance once three fire capes are sacrificed. Stay behind the glyph, handle the ranger, mager, Jad and healers, and win the Infernal cape.
On Ashmarch the Inferno is TzKal-Zuk's wave only, with no waves before it. The reward is the Infernal cape.
| Detail | Value |
|---|---|
| Entrance | The Fight Caves entrance in TzHaar City: pick The Inferno |
| Teleport | Teleport menu > Minigames > Fight Caves (7,500 coins) |
| Unlock | Sacrifice 3 fire capes at the entrance, once. It stays open for good |
| Who fights | Solo. Each challenger gets their own copy of the arena (up to 8 at once) |
| Dying | Safe. You lose nothing and come back out by the Fight Caves |
| Leaving | The cave exit (Exit asks first, Quick-exit does not). Zuk then restarts from full |
Zuk is combat 1,400 with 1,200 hitpoints, never moves, and throws a fireball for up to 148. The only cover is the Ancestral Glyph, a shield (600 hitpoints) that slides along the north of the arena. Stay behind it.
| When | What happens |
|---|---|
| Start | First fireball about 12 seconds in, then one every 10 ticks |
| About 45 seconds in | A Jal-Xil (ranger) and a Jal-Zek (mager) arrive, then another pair every 3 minutes 30 |
| Zuk below 600 | The timer for the next pair pauses and gains 1 minute 45 |
| Zuk at 480 | JalTok-Jad (350 hitpoints, max hit 113) joins, and at half health calls its own healers |
| Zuk at 240 | Zuk enrages (a fireball every 7 ticks) and four Jal-MejJak appear to heal him |
| Reward | Detail |
|---|---|
| Infernal cape | Every kill. Also unlocks the Cinder companion (see Companions) |
| Tokkul | 16,440 |
| Jal-nib-rek (pet) | 1 in 100 per kill |
A win is announced to the whole server.