ASHMARCH

Combat Skills

Combat follows the classic 2006 triangle. Attack and Strength drive melee accuracy and max hit, Ranged covers distance attacks, Magic covers spellcasting, Defence reduces damage across all three, and Hitpoints grows as you deal damage. Combat level is calculated from all of them together.

Ashmarch has six combat skills. Attack, Strength and Defence are trained with melee, Ranged with bows, crossbows and thrown weapons, and Magic with combat spells. Hitpoints rises with all of them. Prayer and Slayer have their own pages, as does Magic.

How Combat XP Works

Every hit pays 4 XP per point of damage in the skill your attack style trains, plus 1.33 Hitpoints XP per point. Ranged pays 4 XP per damage the same way. A combat spell pays its own base XP plus 4 per damage. This is base XP: your game mode multiplies it (see Game Modes). XP stops counting at 200 million in any skill.

Melee Weapons

WeaponAttack levelNotes
Iron scimitar1Good first weapon
Steel scimitar5
Mithril scimitar20
Adamant scimitar30
Rune scimitar40The standard mid-level weapon
Dragon scimitar60Special attack stops the target using protection prayers
Dragon dagger (p++)60Fast double-hit special
Abyssal whip70Drops from abyssal demons (Slayer 85)

Ranged Weapons

WeaponRanged levelNotes
Shortbow / longbow1Shortbows fire faster, longbows reach further
Oak, willow, maple, yew bows5, 20, 30, 40Make your own with Fletching
Magic shortbow / longbow50Both have special attacks
Rune crossbow61Fires bolts; sold in the PK and Slayer shops

Armour

ArmourDefence level
Bronze to steel1–5
Black / white10
Mithril20
Adamant30
Rune40
Dragon60
Barrows sets70

Ranged armour is crafted from dragonhide (see Crafting). Barrows sets come from the Barrows.

Defenders

In the Warriors' Guild in Burthorpe, every cyclops you kill has a 1 in 9 chance to drop the next defender up from the best one you own: bronze, iron, steel, black, mithril, adamant, then rune. A defender you are wearing, carrying or keeping in your bank all count, so you never have to bring the old one with you. Defenders can also be bought with PK points or Slayer points.

Special Attacks

Many weapons have a special attack that spends energy from a shared bar of 100%. The bar refills over time. Switch to the weapon, click the special bar and attack.

Special attack costWeapons
25%Dragon dagger, dragon longsword, dragon mace, Vesta's longsword, abyssal dagger
30%Dragon halberd
35%Statius's warhammer
50%Abyssal whip, abyssal tentacle, granite maul, every godsword, armadyl crossbow, dragon claws, Vesta's spear, voidwaker, ursine chainmace, webweaver bow, accursed sceptre, toxic blowpipe, abyssal bludgeon
55%Dragon scimitar, magic shortbow, magic longbow, dark bow
100%Saradomin sword

Skillcapes and the Max Cape

Reach 99 in any skill and the Wise Old Man sells you its skillcape and hood for 99,000 coins. You need two free inventory slots. Once you have 99 in more than one skill your capes are trimmed automatically. Skillcapes give the cape's emote; they have no other bonus.

The Max cape costs 2,376,000 coins from the same shop and needs 99 in all 21 skills. Use a fire cape on it for the Fire max cape, or an infernal cape for the Infernal max cape. It is kept on death.