Every kill pays its guaranteed items plus one roll of the monster's drop table, so a kill never pays two items from the same table. Each item keeps its listed rate, from COINSRATE at 1/4 to VERY RARE at 1/513, and game mode bonuses and a Ring of wealth improve them.
Ashmarch rolls a monster's drop table once per kill. Everything marked ALWAYS (bones, guaranteed coins) lands on every kill, and then a single roll decides whether the kill also pays one item from the rest of the table. A kill never pays two items from the same table at once, and on a typical table that roll pays out roughly one kill in four.
Every monster's table can be looked up in game with the drop table viewer on the Information tab, and the loot tracker in the side panel keeps count of what you've had.
| Tier | Approximate rate | Example |
|---|---|---|
| ALWAYS (100%) | Every kill | Bones, ashes, noted runes from bosses |
| COINSRATE (1/4) | Very common, about 25% per kill | Coin drops |
| COMMON (1/27) | Common | Basic resources, low-level loot |
| UNCOMMON (1/75) | Uncommon | Mid-tier items, rune items on strong monsters |
| RARE (1/300) | Rare | High-value items like rune equipment from mid-tier monsters |
| VERY RARE (1/513) | Very rare | Exceptional drops |
Your drop-rate multiplier is your game mode's bonus multiplied by your gear. Lucky adds 5%, Unreal and Ultra Ironman add 8%, and wearing a Ring of wealth adds another 3% on top. The skills tab shows your current total as "Droprate". Staff can also run a world-wide +20% drop rate boost for 30 minutes; see World Events. See Game Modes for what each mode trades for its bonus.
A drop is announced to the whole world when it is rarer than 1 in 256 and worth at least 20,000 coins when alched. Dragon boots, the abyssal whip, the granite maul, the rune crossbow and the Dagannoth Kings rings are always announced. Clue scroll rewards worth 100,000 coins or more are announced too.
| Monster | Notable drop | Chance |
|---|---|---|
| Tree Spirit (Woodcutting random) | Rune spear | 1/256 |
| Tree Spirit | Rune axe | 1/300 |
| Tree Spirit | Dragon spear, shield left half | 1/512 each |
| Evil Chicken (top tier) | Dragon battleaxe / dragon med helm | 1/200 / 1/256 |
| Shade | Shade robe top, bottom | 1/32 each |
| River Troll (Fishing random) | Each half of the crystal key | 1/249 |
| Rock Golem (Mining random) | Easy clue scroll | 1/512 |
The Rock Golem does not drop a rune pickaxe. See Random Events.
Almost every monster in the game can drop its own pet, on a roll of its own separate from the drop table. The standard chance is 1 in 6,000, and some bosses are far better:
| Monster | Pet chance per kill |
|---|---|
| King Black Dragon, Chaos Elemental, TzTok-Jad | 1/1,800 |
| Dagannoth Supreme, Prime and Rex | 1/1,800 |
| Kalphite Queen, Queen white dragon | 1/1,800 |
| Cerberus (Hellpuppy) | 1/3,000 |
| God Wars generals: Graardor, Zilyana, K'ril, Kree'arra | 1/5,000 |
| Corporeal Beast (Pet dark core) | 1/5,000 |
| Every other monster | 1/6,000 |
| TzKal-Zuk (Jal-nib-rek) | 1/100 |
| Alchemical Hydra (Ikkle Hydra), Kraken (Pet kraken) | 1/3,000 |
| Crystalline / Corrupted Hunllef (Youngllef) | 1/2,000 / 1/800 |
| Tempoross (Tiny tempor), per reward pool search | 1/8,000 |
| Guardians of the Rift (Abyssal protector), per Rewards Guardian search | 1/4,000 |
| Zalcano (Smolcano), for players who dealt 31+ damage | 1/2,250 |
| Abyssal Sire (Abyssal orphan), from an Unsired at the Font | 5/128 per Unsired (about 1/2,560 per kill) |
| Araxxor (Nid) | 1/3,000, or 1/1,500 if you Destroy the corpse |
| Yama (Yami) | 1/2,500 |
| Theatre of Blood (Lil' zik), per team kill | 1/650 |
| Chambers of Xeric (Olmlet) | 1 in 53 uniques |
The Jad pet only drops in an Authentic Fight Caves run. Lucky, Unreal and Ultra Ironman accounts get their drop-rate bonus on pet rolls too. A pet is always kept when you die.
Clue scrolls drop from any monster with a combat level, at 1 in 199 per kill. The tier depends on that monster's combat level:
| Clue tier | Monster combat level |
|---|---|
| Easy | 1 to 39 |
| Medium | 40 to 69 |
| Hard | 70+ |
See Clue Scrolls.
Every kill on a Slayer task has a 1 in 65 chance of a Slayer supply crate: two rolls of noted herb secondaries, raw fish, logs and flax. See Slayer.
You keep your 3 most valuable items (4 with Protect Item; none if skulled, 1 if skulled with Protect Item). Untradeable items and pets are always kept and go to your bank. Everything else drops in a death pile: for 10 minutes only its owner can see it (you, or the player who killed you), then anyone can take it for about 1 minute before it disappears. See Wilderness & PvP.