ASHMARCH

Getting Started

Pick a game mode, find your way around Lumbridge and Edgeville, use the teleport portal and Information tab, and start the Task System.

Welcome to Ashmarch, the 2006 client carried well past 2006. This page is the short path through your first hours: what to pick, where things are, how to make money, and what can go wrong. Every heading links on to the full page for that topic.

Your first ten minutes: pick a game mode, open the Information tab and the Task Journal, enter a friend's referral code if you have one, and use the teleport portal by the minimap to get where you are going.

1. Pick a game mode

You choose your mode when you first log in, and it sets your XP rate and drop-rate bonus for good. Regular is 5x XP. Lucky is 3x XP with +5% drop rate. Ironman, Hardcore Ironman and Ultimate Ironman play at 5x under ironman rules. Unreal and Ultra Ironman are 1x XP with +8% drop rate. Compare them on Game Modes.

ModeXP rateRules
Main5x XPStandard gameplay with trading, banking and groups ("Regular" in game).
Ironman5x XPSelf-sufficient: no trading or outside help.
Hardcore Ironman5x XPIronman rules with one very dangerous life.
Lucky3x XPMain rules with a 5% global drop-rate boost.
Unreal1x XPMain rules with an 8% global drop-rate boost.
Ultimate Ironman5x XPIronman rules, and you cannot use the bank.
Ultra Ironman1x XPIronman rules with an 8% drop-rate boost.

2. Where you are

New accounts start in Lumbridge. ::home also takes you to Lumbridge (not from above level 20 Wilderness), and you respawn there when you die. Edgeville is the other hub you will use a lot: its bank, the loot key chest and the PK Point Shop are just north of the bank, and the Wilderness starts across the ditch.

LocationWhat's there
LumbridgeWhere you start, respawn and ::home. Chickens, goblins, cows and a fishing spot nearby
EdgevilleBank, loot key chest, PK Point Shop, the Wilderness border
VarrockBanks, shops, Varrock East mine. There is no Grand Exchange here: trading is the Trading Post
FaladorWhite Knights' Castle, the Mining Guild, farming patches, and the Star Shop west of the Mining Guild
Draynor VillageBank, willow trees, Master Farmer
Port SarimBoats to Karamja, Entrana, Pest Control, Lletya and Wintertodt
Camelot / Seers' VillageBank, maple and yew trees, the Party Room
Al KharidBank, warriors, the Duel Arena, and the ferry to Tempoross
ArdougneThieving stalls, and the boat to Brimhaven

3. The screens you will use

Graphics are set for you. Every time you log in, the game picks the Recommended graphics preset for your computer and keeps it at a smooth 60 frames a second - if your PC struggles, it steps down a level by itself. Pick your own preset or change any setting in the side panel's Graphics tab and your choice is kept; choose Recommended again to go back to automatic.
WhereWhat it does
Teleport portal (next to the minimap)Paid teleports in five tabs: Training, Cities, Skilling, Bosses, Minigames. You only pay if the teleport happens. See Teleports
Information tabTask Journal, voting, donor ranks, the point shops (Vote, Donor, PK, Task, Skilling) and a drop table viewer
Side panelLoot tracker, task info, collection log, farming timers, Slayer, and the Settings, Graphics and Keys screens
Bank booths and chestsYour bank, and the Trading Post
::commandsLists the player commands, such as ::players, ::playtime, ::wealth and ::stuck

4. Tasks: your guide through the game

Ashmarch has no quest log to work through. The Task System gives you around 325 goals across Easy, Medium, Hard, Elite and Grandmaster, which complete themselves as you play and pay task points for the Task Shop. Three daily tasks and two weekly tasks are on top of that. See Task System.

5. A friend's referral code

If a friend already plays, ask for their referral code before you get going. Type ::refer followed by the code within your first two hours of play. A starter pack goes straight to your bank, and logging in on each of the next six days pays a Mystery box and 25,000 coins a day. Miss a day and the streak ends, but you keep what you already have.

6. Making your first money

WayWhat you get
Killing monstersCoins and drops; see Drop System
Voting (::vote)5,000 coins and a vote point per vote, up to 6 votes every 12 hours
Levelling skillsSkilling points for each level and every 30 resources, spent at the Skilling Point Shop (outfits, Graceful, teleport tabs)
TasksTask points for the Task Shop
The Trading PostSell to other players (12% tax on the seller). Ironmen can't use it

For proper methods see Money Making.

7. Staying safe

Outside the Wilderness you keep your 3 most valuable items when you die (4 with Protect Item). Untradeables and pets are always kept. Everything else drops in a death pile that only you can see for 10 minutes, then everyone can see it for about a minute before it disappears. In the Wilderness, a player who kills you owns that pile instead, and a skull means you keep nothing. Read Wilderness & PvP before you cross the ditch.

Set a bank PIN. Three wrong guesses lock the bank for 5 minutes, and deleting a PIN takes 3 days, so nobody who gets your password can empty your bank on the spot.

Where to go next

TopicPages
SkillsCombat, Gathering, Artisan, Slayer, Agility, Thieving, Farming
Getting aroundTeleports, Transportation
ActivitiesMinigames, Random Events, World Events, Clue Scrolls
FightingBosses, Raids, Wilderness & PvP
Your accountGame Modes, Companions, Trading Post