The 2006-era bosses in their original form — King Black Dragon, Kalphite Queen, Chaos Elemental — alongside later encounters rebuilt inside the same client: General Graardor, Kree'arra, Commander Zilyana, K'ril Tsutsaroth, Zulrah, Vorkath, Cerberus, Skotizo, the Corporeal Beast, Demonic Gorillas, Revenants and Wintertodt.
Ashmarch runs the 2006 client, but the boss roster goes well past 2006. The original bosses are here in their 2006 form, and later encounters have been rebuilt inside the same client. Use the table below to find a boss that fits your account, then open its page for the route in, the mechanics and the drops.
New to bossing? Start with Brutus on a fresh account, then the Giant Mole, Barrows and the Kalphite Queen. None of them are in the Wilderness, so a bad trip costs supplies, not your gear.
Getting to a boss
Almost every boss is on the teleport menu (the portal by the minimap), under the Bosses tab. You pay only when the teleport works, and a Wilderness destination asks for a second click within 10 seconds before it sends you. Barrows, the Fight Caves and the raid portal are under Minigames, and the Revenant Caves under Training.
Other ways in
What it does
Boss teleport token
2 vote points. One use, opens the boss menu for 13 bosses: KBD, Kalphite Queen, Dagannoth Kings, Chaos Elemental, Giant Mole, Zulrah, Cerberus, Corp, Callisto, Venenatis, Vet'ion, Scorpia and the Demonic Gorillas
Master donator ring
Boss teleports to the God Wars generals, the Wilderness bosses and Revenant Caves, KBD, Queen White Dragon, Vorkath, KQ, DKs, Giant Mole, Corp, Cerberus, Zulrah and the gorillas. Each boss can be used 2 times a day, plus 1 per donor tier
Tiers are a rough guide: Beginner needs no special gear or knowledge, Intermediate wants decent gear and one mechanic learned, Advanced needs prayer or gear switching, and Endgame is the hardest content on the server.
The Chaos Elemental, the Wilderness bosses, the revenants and the Queen White Dragon are all in the Wilderness, and so is the Corporeal Beast's cave entrance. Other players can attack you there, so bring only what you can afford to lose. Read the Wilderness guide first.
Pets and the collection log
Most bosses can drop a pet, at the rate listed on each page. Every boss has its own collection log section, and finishing a section pays a reward (usually 2 Mystery boxes and a Sapphire bond; more for the God Wars generals, Barrows, the Queen White Dragon and the raids). See the Drop System for how rates and game-mode bonuses work.
Wintertodt
Wintertodt is a group Firemaking encounter rather than a fight: there is nothing to attack. It needs 50 Firemaking and is covered under Minigames.
Every boss, in detail
God Wars Dungeon — Full God Wars guide for Ashmarch: the 40-kill killcount gate, all four generals with stats and styles, minions, area attacks and the complete drop tables.
Zulrah — Zulrah on Ashmarch: the four OSRS rotations, every form's prayer, the tail whip, snakelings and venom clouds, and the full drop table with real rates.
Cerberus — Cerberus needs 91 Slayer on Ashmarch and pays 690 Slayer XP. The three souls below 400 health, the lava pools below 200, max hit, and the complete drop table.
Corporeal Beast — The Corporeal Beast has 2,000 hitpoints, a 5x5 stomp for 30-51 and dark energy cores. Full mechanics and the drop table carrying all three spirit shield sigils.
Demonic Gorillas — Demonic gorillas switch style after three misses and switch prayer after four damage instances totalling 70. Max hit 31 in every style, plus the drop table.
King Black Dragon — The KBD picks four dragonfire breaths and one melee swing at random, so four attacks in five are breath. Combat 276, 240 hitpoints, and the complete drop table.
Kalphite Queen — The Kalphite Queen is two fights: the first form magic attack and the second ranged attack each hit everyone in the lair. Combat 333, plus the full drop table.
Dagannoth Kings — Supreme, Prime and Rex share one room and each is weak to a different style. Which king drops which ring, all at 1/257, plus complete tables for all three.
Barrows — Every Barrows brother on Ashmarch with combat level, style and special effect, the exact chest reward chance by kill count, and the full drop table for all six.
Fight Caves & Jad — Beat 63 waves and TzTok-Jad for the Fire Cape. Both modes compared: 4 healers on the authentic run, 9 healers and 30% faster attacks on the wave-50 shortcut.
The Inferno — How the Inferno works on Ashmarch: sacrifice three fire capes once, then fight TzKal-Zuk's wave behind the Ancestral Glyph for the Infernal cape and a 1 in 100 pet.
The Gauntlet — The Gauntlet and Corrupted Gauntlet on Ashmarch: straight to the Hunllef, Gauntlet points that upgrade your crystal kit for good, the Reward Chest and the Singing bowl.
Giant Mole — The Giant Mole is combat 230 with 200 hitpoints under Falador Park — no Wilderness, no prayer switching, no special attacks. The best first boss on Ashmarch.
Chaos Elemental — The Chaos Elemental disarms your equipment and teleports you mid-fight, in the deep Wilderness. Combat 305, 250 hitpoints, and the complete drop table.
Wilderness Bosses — Every Ashmarch Wilderness boss with combat level, hitpoints and location, from Callisto, Venenatis and Vet'ion to Artio, Calvar'ion and Spindel.
Revenants — Revenants skull you and heal off your damage. The full ladder from imp to ork with combat levels, plus the table behind Craw's bow and the Amulet of avarice.
Vorkath — How Vorkath works on Ashmarch: the free boat from Rellekka, its five-attacks-then-special cycle, the freeze and Zombified Spawn, the acid phase and its drops.
Alchemical Hydra — The Alchemical Hydra on Ashmarch: 95 Slayer on a hydra task, four phases, the chemical vents that weaken it, the Brimstone ring pieces, the claw and its full drop table.
Kraken — The Kraken on Ashmarch: 87 Slayer on a cave kraken task, waking the four tentacles first, why only magic works, and the Kraken tentacle and Trident of the seas.
Queen White Dragon — Ashmarch's Queen White Dragon: a shared boss that grows with the crowd and drops the upgrade kits for the white whip, staff, crystal bow, scythe, twisted bow and shadow.
Zalcano — Zalcano on Ashmarch: mine, refine and imbue tephra, break her armour, mine her while she is down, dodge her attacks, MVP rules, uniques and Smolcano.
Abyssal Sire — The Abyssal Sire on Ashmarch: 85 Slayer, disorienting it, the respiratory systems, three phases, the explosion, the Unsired and the Font of Consumption.
Araxxor — Araxxor on Ashmarch: 92 Slayer on an araxyte task, the nine eggs, acid specials, the enrage, Harvest or Destroy, the Noxious halberd and Nid.
Yama — Yama on Ashmarch: solo or duo, prayer at the snap, glyphs, void flares, the Judge of Yama, phase 3 Shadow Crash, oathplate, the Soulflame horn and Yami.
Skotizo — Skotizo is Ashmarch's Vote Boss, summoned by every 30 votes. Join with ::vb, hurt it with magic only, die safely, and deal 1% to roll the table.
Revenant Maledictus — How the Revenant maledictus rises from revenant kills on Ashmarch, its ice, blood and air surge specials, and its drops, with an artefact for the top damager.
Brutus — Brutus is the bull boss of Ashmarch's Lumbridge cow field: combat 30, a stomp you dodge with one step, and the Mooleta, milk bucket and Cow slippers to collect.
Troll King — The Troll King is combat 222 with 280 hitpoints north of Burthorpe: a melee boss that drops the granite set, granite maul and rune full helm, with its own collection log.
Hespori — Hespori on Ashmarch: plant a Hespori seed at 65 Farming in the Farming Guild, kill the four flower buds, pray against magic and ranged, and see the rewards.
Every boss kill tells you its fight duration (from your first hit), and your personal best for that boss is saved.